Also been lurking around at Conceptart.org and I found something interesting/helpful tips..might as well share this with you guys..
Prometheus|ANJ from Conceptart.org wrote a list of things you can study:
- The whole body.
- The face. If you misplace a line just a bit the whole expression of the face
will change. Make studies of photos, your friends or yourself.
- The hands are also important (and hard) to learn.
- Daily cloting. It's important to learn how cloth wrinkles, how different
types of cloth looks and fits.
Gestures & styles
You need to be diverse and get fresh ideas. Learning some different styles
can be a good idea.
- Draw from life using your friends or people at a cafe, a bus or somewhere.
How does a person pose when he opens a door, reaches for his keys, and looks
intimidated by an artist?
- Marvel. How does the Marvel artists represent the human body with lines?
What details are important and what is simplified?
- Modesty Blaise, or some fairly realistic comic style. Drawing gradiations
with just blacks and whites isn't easy.
- Manga or a style you like. Again, how does the artist convert the human
anatomy into lines and color blobs? What parallels can you draw between the
Putting your character in an enviroment really brings it alive. This is
something I definately need to learn myself.
- Landscapes with fields, mountains or whatever.
- A dense forest or a jungle.
- An urban or industrial 'landscape'.
- An indoor setting, like a room with furniture. Boring, I know. To be
honest I haven't done this yet.
Fetch an animal book...
..and draw some animals. A good way to design a monster is to morph different
animals into one.
- Insects, bugs and other small things. Mother nature have spent millions of
years perfecting the designs, so you better study them.
- Fishes and other swimming things.
These are especially important since they are more commonly seen.
You also need to practice drawing machinery. It can be useful when designing
robots and planet-smashing vengence-crazed battledroids.
- Cars of different models.
- Digging and working macinery.
- Military vehicles.
- chunks of wood
- rusty metal parts